A similar illusive effect on his face can be seen in the actual game-play footage. The artwork in question featured a man with white eyes that are slightly asymmetrical (specifically, his right eye is slightly higher than his left eye). In the ending of the demo, which is ripped from the Biohazard 4 trial, the "Thank You for Playing" message featured a concept art that presumably belonged to the Hook Man. In the demo, this was shown as him being hurt by a flash of lightning while stood at a window, which would momentarily paralyse him and render him vulnerable. Hook Man was generally immune to gunfire, though this immunity could be turned off by environmental conditions. As its attacks were physical in nature, the player was also able to use the game's Struggle mechanic to avoid injury. Firstly, it was capable of limited teleportation as a means of catching up with the player and throwing off their aim. The Hook Man demonstrated several mechanics during combat. The start of the corridor hides a secret checkpoint positioned against painting of a fisherman carrying a hook when Leon goes past this painting, the player triggers a hallucination, and the Hook Man climbs out of the painting. During the demo, Leon would enter a dining room and attempt to go down an adjacent corridor. Like the living dolls, it was designed to better demonstrate the hallucination mechanic and the game's new approach to enemy design. The Hook Man enemy was created as part of the E3 2003 demo. Resident Evil 2 Review - RE-vived Nightmares
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